struct _MI_SECTION_WOW_STATE// Size=0x40
{
    struct _RTL_BITMAP_EX ImageBitMap;// Offset=0x0 Size=0x10
    struct _MI_DLL_OVERFLOW_AREA OverflowArea;// Offset=0x10 Size=0x20
    struct _SECTION * CfgBitMapSection;// Offset=0x30 Size=0x8
    struct _CONTROL_AREA * CfgBitMapControlArea;// Offset=0x38 Size=0x8
};